1. Introduction
Welcome to the glorious world of BAFFLE ... the true test of football knowledge, coaching skills, and the ability to delay the mortgage payment to pick up that all-important running back.
In the philosophical sense, BAFFLE is more than just a silly waste of time, it's a way of life. The squeamish need not apply. Players find themselves subscribing to four different online services, making phone calls to front offices in places like Green Bay and Houston, and staying up for the 2 a.m. edition of SportsCenter, all just to beat and humiliate their best friend the following weekend. They ensure that all possible distractions in their lives such as marriage, divorce, childbirth, job changes, moving, jury duty, and incarceration happen during the off-season. It is common to see them screaming at the TV news, "Massive earthquake? Serial killer on the loose? Who cares? Get to the football highlights!!!"
On Sunday, they will find themselves totally engrossed in a Browns-Bills game because their opponent started the Cleveland kicker. They will weep uncontrollably because the Cardinals' quarterback passed the ball instead of handing off to the running back at the 1-yard line. They will tear their hair out and throw objects at the TV because the Steelers decided to go for the 2-point conversion instead of kicking the extra point. In short, they become a bunch of babbling idiots.
So without further ado, here are the rules:
2. Team Ownership
Each person taking part in the BAFFLE is a team "owner". The owner is
responsible for managing his team, doing everything from drafting players,
figuring out who to start each week, making strategic free agent pickups
and trades, and deciding who to keep from one season to the next.
Ownership fees are $60 per team per season -- $58 is the BAFFLE entrance fee
for the season, and $2 is used for engraving of the prestigious Marv Albert Trophy.
Any remaining balance will be kept as credit in team accounts to be used for trades
and pickups during the season (more information on these later).
Owners are encouraged to send in more than the minimum if they plan on making a
lot of trades and pickups during the season. This will help to keep the
Commish's job of tracking the financial transactions easier.
Any money that is not used for trades will be refunded at the end of the
season or kept in team accounts for the following season.
3. The Draft
The draft will be the weekend before the start of the NFL regular season.
On the day of the draft, the owners get together, some by conference call,
to choose players from the actual rosters of the 32 NFL teams.
In the keeper league, the order of the draft is determined by the
previous season's team records, just like the NFL. The first 10 picks go
to the teams that did not make the playoffs the previous year, in reverse
order of the teams' regular season team records, so the worst team drafts
first. Picks 11-12 go to teams that lost in the first round of the playoffs;
picks 13-14 go to teams that lost in the second round; pick 15 goes to
the BAFFLE runner-up, and the last pick goes to the defending BAFFLE champion.
Just like the NFL, the same order is used in every round of the draft, and
teams can trade positions prior to the draft (more on this below).
Tie-breaker procedures are used to determine the draft order of teams with identical W-L records.
In the spirit of maintaining good competition, teams are not allowed to
intentionally lose games towards the end of the season to ensure they get a
high draft pick the following year. Any owner found to be intentionally losing
games will be kicked out of the league!
Teams may trade players and/or draft postions and/or salary cap dollars prior to
the draft, but once the draft starts, all positions are locked in. This is in
order to keep the draft moving quickly. There is a charge for trading draft
positions or players ($2 per trade). For more information on trades and the
salary cap, see the section on Transactions.
Only players currently in the NFL can be drafted or picked up during the season.
This includes players on active NFL team rosters, injured reserve (IR) rosters,
and free agents who have been cut from an NFL roster and may end up with another
team. Choosing players still in college or in a non-NFL league (Arena, CFL,
NFL Europe, etc.) in anticipation that they will become future NFL stars is not allowed.
Essentially, any player that is listed as available on the ESPN BAFFLE page can
be picked up (and players not listed there cannot be picked up).
A few days prior to the draft, owners must announce which of their players
from the previous season they are intending to keep. Each team can keep a
maximum of 5 players (any position, including defense, and including multiple
players at the same position) from the previous season.
If a player is listed as IR for the entire upcoming season, e.g. if they get hurt during preseason, they can be moved to the IR spot and do not count against the 5 keepers. Note that this does not apply to players who are on the short-term IR or PUP list and will resume playing in a few weeks.
For example, a team may choose to keep:
The order of supplemental picks will be the same as the order of regular picks.
Important: If an owner does not notify the League Office of which players
he is intending to protect one week prior to the draft, it is assumed that he is
not protecting any players from the previous season, so he has to redraft
his entire team.
The list of protected (keeper) players will be published a few days prior
to the draft. Once the list is published, an owner cannot change his mind
and decide he wants recall some of his players. The unprotected players are
no longer part of that team and are available for drafting by any team.
An owner can decide to unprotect more players once the list has been
published (for example, one of his protected players gets injured or cut
by an NFL team, or the owner simply decides he wants more draft picks)
but there is a catch. After the list has been published, for each player
dropped, there will be a $100 penalty against that season's salary cap.
The intent of this rule is to encourage owners to carefully think about
who they want to keep so that there are not too many changes to the list
once it has been published.
Each draft selection is limited to 15 seconds. If a team is not able to make
a selection within the 15-second limit, they will need to take a one-minute
timeout. Each team gets 3 timeouts for the draft. If the draft pick is not
announced at the end of the time limit, the pick moves to the end of the last
round and will be made at the end of the draft.
Owners are expected to attend for the duration of the draft. If an owner
cannot attend the draft, he should find someone (other than one of the other
existing owners or Commish) to draft for him. This is to eliminate any potential
conflict of interest due to owners having to draft for teams besides their own.
If an owner needs to leave the draft early, their remaining roster slots will remain
empty and they can fill them through the normal free agent pickup process in
the weeks following the draft (each pickup will cost $2). In other words, there
will no longer be the "pick someone for me" process.
4. Team Rosters
Each BAFFLE team roster contains 15 total positions made up as follows:
Example 1: In the common scenario that an owner chooses 2 QBs, 2 PKs, 2 DS they will have 9 OP spots
to use for any combination of RB/WR/TEs or a 3rd QB.
Example 2: If an owner doesn't want to have backup
kickers or defenses or a 3rd QB, they can choose 2 QBs, 1 PK, 1 DS and they will have 11 OP spots to use
for RB/WR/TEs.
Each week, each owner will choosing a starting team from his roster.
The ESPN Fantasy Football online service (also available as a phone app)
will be used to enter starting teams.
Each owner is responsible for entering his own team. Players can be changed
right up to the kickoff of each game (including Thursday games, Sunday
early/late/night games, and Monday night), allowing owners to make use of the
latest information regarding player status.
It is highly recommended that owners do not wait until the last minute to
submit their team in case there is a problem with their network connection,
or a problem with the ESPN web page, or they simply forget to do it on
Sunday morning (can you say hangover?). The recommendation is for owners to
enter a lineup of probable starters 1-2 days before kickoff of the first game
just to be safe. This still allows changes to be made up to gametime,
but helps to ensure that a reasonable team is fielded each week. Any owner
that has eligible healthy players but starts injured or bye week players due
to forgetting to update their starters gets a strike
(see "Three Strikes" section below).
Each BAFFLE starting team has 8 spots:
Examples of possible RB/WR/TE combinations are:
If a team cannot meet these requirements because too many players were
drafted at one position, or because all the players at a particular position
are injured or on a bye week, the owner will have to either make a trade or play
without a player at that position. For example, if team doesn't have any
eligible QBs in a week, they cannot substitute a RB at that position and claim
he is playing as a QB. Players are listed according to their official roster
positions on their NFL team's web sites.
Note: The ESPN web page allows starting a QB in the OP position, so it
possible that a team can start 2 QBs. This is not allowed under BAFFLE rules.
If an owner starts 2 QBs, they only get credit for the score of the QB that scored
the least points of the two. If a player is listed as a QB on their official
team roster, then can only be started in the QB slot on the ESPN page. For
example, a QB cannot be started in an OP slot just because he sometimes lines up
as a WR or RB on some plays.
Each time the owner starts an incorrect combination,
they get a strike (in addition to the points penalty). After the 3rd strike, the owner
forfeits any game in which they start an incorrect combination (0 points total).
This is to prevent owners from trying to hedge their bets and continuously starting
2 QBs, figuring it will give them more points than any other player
combination, even with the penalty.
When drafting, owners must pay attention to the bye weeks in the NFL schedule.
For example, if an owner picks two QBs that have the same bye week, he will
either have to drop or trade one of them, or drop a RB/WR/TE to pick up a third QB, or play without a QB that week. Note that the order of bye weeks changes every year, so this becomes more important for the keeper league.
Injured Players
In BAFFLE, each team can have 3 additional roster positions for players that are
designated as Injured Reserve (IR) or Physically Unable to Perform (PUP) by their NFL team. These positions can only be used for players that are moved to either the short-term or year-long IR list by their NFL team, not to stockpile healthy players or store someone who is injured/suspended for a couple of weeks.
Moving a player to short-term IR allows the team to pick up another player for the short term. The catch is that when the injured player comes off the short-term IR list, a roster spot has to be freed up to move him back by dropping another player. If the team does not take any action within a week of the player coming off IR, the former IR player will automatically be dropped.
If an owner needs to activate an player coming off IR early in the week, they need to do it as part of the weekly 5pm Wednesday transactions so that player will not be eligible for pickup by another team in the same week.
If player comes off IR late in the week (after 5pm Wednesday):
In terms of transaction costs, it does not cost anything to move a player to IR or to drop a player. The only cost is for picking up (or trading) players.
The IR positions do not count against the maximum number of players allowed to
be on the roster at each position. For example, if an owner puts a QB on IR,
he can still have up to 3 active QBs on his roster.
If a team is unlucky enough to have more than 3 players go on IR at the same time,
that's just too bad.
The owner will either have to drop one of the IR players or use up a roster spot to
carry them over to next year. The intention is to use the IR spot for players that are
likely to be protected the following season. Hopefully a team will not have more than 3
key players go down at the same time.
If a player gets injured and put on IR by his NFL team during the offseason or
training camp (prior to the BAFFLE roster cuts), the owner can put the player on
IR for the upcoming season and not have him count against the number of players he
is protecting.
5. Scoring
BAFFLE scores are based on the actual performances of each team's starters
versus those of their opponent's in each weekend's NFL action. Each weekend,
half the BAFFLE owners will savor the sweet taste of victory, while the
other half will smell the rank odor of defeat.
The ESPN Fantasy Football site is used to keep track of scoring.
The big benefit of using this system is the ability to get real-time scoring
updates, but scores are not official until they are sent out by the Commish and
posted to the BAFFLE web page. This is to allow for score adjustments as described
above for teams that field incorrect teams that are not caught by ESPN.
* Both for the team and individual players
Note 1: Rushing and receiving yardage are not combined.
Similarly, punt and kick return yardage are not combined.
Rushing yards are worth more than receiving and punt/kick return yards.
Note 2: Because the defense gets 3 points for zero points allowed and another 3 points
for zero yards allowed, the DS gets 6 points when they start play on the ESPN live scoring
site, and the score is adjusted upwards/downwards as the game progresses.
Home Field
Each BAFFLE game also contains a home-field advantage. When the season
schedule is made up, each team will play half its games "at home" and
half "on the road". The team playing at home gets 2 extra points to
start the game.
Home-field advantage carries through into the playoffs, so just as in
the NFL, the team with the better regular season record has home-field
advantage. The BAFFLE Bowl is played on a neutral field, just like the
Super Bowl.
Tie Games
There are no tie games in BAFFLE, either during the regular season or
the playoffs. With the adoption of decimal scoring for yards, the chance
of a tie game is greatly reduced, but if it should happen, the home team wins
(nice and simple).
Since the BAFFLE Bowl is played on a neutral field, if the game ends in
a tie, it will be replayed in Week 16. If it is still tied, it will be
replayed in Week 17. If it is still a tie, the two teams are co-winners
of the BAFFLE Bowl (what are the odds???).
Appeals
If an owner feels his score has been calculated incorrectly by the Commish,
he has until noon Pacific on Wednesday to make an appeal. After that,
all scores are final. The only exception to changing the scores at a
later date is if the NFL makes a statement that a scoring error had
occurred and the official NFL stats are changed. In that case, the
BAFFLE stats will be changed accordingly. This is assuming the NFL scoring
change occurs in the same week as the game. If, for some strange reason, the
error is detected after the next game has been played, then the BAFFLE
standings will not be updated. We don't live in a perfect world and those
are the breaks!
6. Transactions / Roster Moves
Just like the NFL, teams may trade players with other teams, cut players
from the squad, and pick up free agents. The fee is $2 per team per transaction
(roster move).
There are two types of transactions: pickups and trades. The details of
each type of transaction are described below. In both cases each team may
only keep the allotted number of players at each position
(see Team Rosters),
and cannot have more than 14 total roster spots at any time.
The transaction deadline is 24 hours before the kickoff of the first NFL
game each week. Most weeks, this means the transaction deadline is
5:00PM PST Wednesday.
After all transactions are final, the League Office will send out the list
of all transactions and updated rosters for the week. Any player that has
been dropped from a team is not eligible to play in that weekend's action and
may not be claimed until the following week. A player that has been acquired
by a trade or pickup is eligible to play immediately.
Each week after the transaction deadline, the Commish will send out the list of
transactions for the week and update all the team rosters on the ESPN web page.
Owners should not make changes to their roster until the Commish sends out
the "green light" that it is OK to do so.
Pickups
A "pickup" refers to picking up a free agent. A free agent is a player
who does not belong to any of the other teams in the league. To claim a
free agent, a team must drop a player from their current roster. For example,
Team A can choose to drop a WR and pick up another WR or a RB. Any
move that satisfies the roster rules is allowed. The fee for this
transaction is $2 (the pickup costs $2, the drop is free).
Each team has a salary cap of $1000 that it can use during the season,
including the playoffs, to bid for players on the free agent market.
Each week during the season, teams can put in a bid for any available
player and the free agent goes to the highest bidder. All bids must be
in whole dollar amounts. The minimum bid is $0, in order to allow teams
to still try to pick up players even if they have used up their salary cap.
The salary cap does not carry over from one season to the next, even
with the keeper league. The reason is two-fold: (1) to encourage
teams to be active and make transactions during every season, and (2)
to prevent teams from stock-piling money, giving them an unfair
advantage in later years and making the league less competitive (this
is the whole motivation behind having a cap, as in the NFL).
The only scenario in which a team can exceed the salary cap is if
BAFFLE dollars are included as part of a player trade. Details are
explained in the section on trades (see below).
Each team can only bid once for any player and all bids are hidden from
other owners. In case of a tie for the highest bid, the team with the worse
record gets the player. The Commish places his own bids in a sealed
envelope and gives it to one of the Assistant Commishs one day before
all other bids are due, so that the Commish does not have an unfair advantage.
Unlike trades (see below), free agent pickups do not require any approval
from other owners at any time.
Trades
Trades can involve players, future draft picks, and BAFFLE dollars.
To make a trade with another owner, contact him directly, work out the
details, and report the trade to the League Office by the transaction
deadline.
Each team involved in the trade pays $2 per trade. For example, if Team A
trades a player to Team B for another player, each team pays $2. It
is also possible to do a 3-way trade, where Team A trades a player to
Team B, Team B trades another player to Team C, and Team C trades a player
to Team A. In this case, each team pays $2.
Teams may trade players up to, and including, Week 10 of the regular season.
After this point, no trading is allowed between teams and only free agent
pickups are allowed.
Prior to the trade deadline, the Commish has the right to veto all trades
if he feels collusion is taking place. If other owners feel collusion is
taking place at any time, they should inform the Commish and a painful
investigation will take place!
It is possible to include BAFFLE dollars in a trade. For example,
Team A can trade a player to Team B for another player plus $500. This
money can immediately be used to make a bid for a free agent. If the
trade is not approved by owners, then any free agents that were picked
up with the cash involved in the trade go back into the pool and are
available for pickup by any owner.
When BAFFLE dollars are included in a trade, the team receiving the money
can go over the salary cap, but none of the team's total money can
be carried over to the next season. For example, if the team has $1500
in the bank after the trade, that $1500 must still be used by the end of
the current season. The team that is giving up the money cannot give up
more than they currently have remaining in their account. For example,
a team that only has $200 remaining in their account cannot use more than
that amount as part of a trade. A team cannot borrow against future
salary caps in order to make trades.
Pre-draft trades: Prior to the pre-draft roster cutdown to the maximum
number of keeper players, it is possible to trade players for additional
draft picks, but for each team, the trade must be such that at the end of
the draft, they each have 15 roster spots filled up (no more, no less).
The total number of players being kept plus the total number of picks in
the draft must equal 15.
This means that the team trading away the player for (presumably) high
draft picks must throw in an equal number of low round picks to even out
the number of roster spots. The team receiving the player will temporarily
go over the roster limit, but must cut down to the maximum number of keepers
going in to the draft (essentially this is equivalent to the second team
giving a disposable player to the first team).
For example, if Team A trades a player to Team B for a 3rd round draft pick
and Team A wants to keep 5 players, then Team A will have 5 keepers plus 11
draft picks (too many!). If Team B also wants to keep 5 players, then he
will have 5 keepers plus 9 draft picks (too few!). The magic number is 15.
Team A will have do something like give his last round pick to Team B so that
both have the correct number of positions at the end of the day. Remember,
teams can also include salary cap dollars (up to their current year's budget)
as part of the negotiation.
Transaction fees go into effect for any trades involving draft picks.
Example 1: Team A trades the 3rd pick in the draft to Team B for 6th pick
plus $600 salary cap dollars. Each team pays $2 for the trade.
Example 2: Team A trades a player and a low round draft pick to Team B
for a high round draft pick (Team B can either give a disposable player to
Team A or temporarily go over the roster limit). Each team pays $4 in transaction fees.
Other Transaction Rules
All transactions must be sent in writing (email) to the Commish before the
deadline each week. Verbal (phone) or text transactions will no longer be accepted.
It is possible for a team to make a trade and pickup/drop involving
the same player at the same time. For example, a team can acquire a player
in a trade and immediately drop him and pick up another a free agent. Thus,
the traded player was never technically on the team's roster and does not
count towards the allotted number of players at each position. However, if
the team is unable to pick up a free agent in place of the traded player
that they were trying to drop and this causes the allotted number of players
at each position to be violated, then the trade will be voided and all teams
involved in the trade will get back their original players.
Similarly, in pre-draft trades it is possible for teams to temporarily go over/under
the number of allotted players at each roster position since each team will be
dropping some players prior to the draft. Once the draft is over, the number
of players at each roster position must be correct.
All teams may continue to make transactions throughout the BAFFLE season.
Even teams that have been eliminated from the playoffs may continue to
pick up free agents and make trades in order to improve their teams for
the following season. In the past, eliminated teams could no longer make
transactions, but starting with the keeper league, this rule will change.
As always, collusion rules do apply. If the Commish feels that an
eliminated team is trying to pick up a player just to prevent a playoff
team from getting him, he has the right to void the transaction.
The transaction deadline for all teams extends one week beyond the BAFFLE Bowl
in order to allow owners to pick up players that they may want to keep going
into the following season.
"Three Strikes" Rule
In order to maintain a competetive league, a "three strikes" rule is in place.
This is in response to owners not maintaining their teams and having to field
incomplete teams due to injuries, bye weeks, or other negligence which results
in their opponents getting a "free win". This is unfair to the other teams in
the league.
Each week the Commish will keep track of which owners do not send in a
team. Any owner not sending in a team gets a strike against them.
If an owners gets 3 strikes against them during the season,
the BAFFLE owners will take a vote as to whether to keep that owner in the
league or replace him with the next person on the waiting list at the start
of the next season.
Owners who send in teams with players that are not active due to injury,
bye week, drug suspension, etc. will get a warning. Two warnings counts
as one strike. If an owner has no choice but to start an inactive player,
e.g. the owner made a legitimate attempt to pick up players but was outbid,
or was unable to find another owner willing to make a trade, or it was
announced at the last minute that one of their players would not play, this
will not count as a warning.
If owners make prior arrangements with the Commish to manage their team
temporarily, e.g., if they need to travel out of the country or have
a family emergency, that will not count against the three strikes.
7. Divisions
Following the NFL format, BAFFLE teams are grouped into 4 divisions with
4 teams in each. In the original alignment at the start of the keeper
league in 2002, teams were distributed based on their
winning percentages in the non-keeper league
in order to have an even balance of strength between divisions.
Teams will be realigned every 6 years, based on their
BAFFLE Power Rankings during that period.
The reason for the 6-year cycle is that it will consist of two complete
cycles of inter-division play (see the regular-season
schedule). In case of a tie in the rankings, the following tiebreakers
will be used:
The divisions and teams (in alphabetical order) for the 2020-2025 seasons are:
If a team leaves the league, the replacement team will inherit all the
players from the departing team, as well as the departing team's draft
position. As a condition for entry to the league, the owner of the new
team must pass a football knowledge quiz given by the League Office in
order to ensure a continued competitive balance and high quality of play.
At the following draft, the new team can decide to keep all,
some, or none of the old team's players. The new team will also
have to honor any future draft picks that had been given up by the
previous team.
If the league expands, the incoming team(s) will have to start fresh.
Under this scenario, each of the existing teams will have a cap of 8
players that they can protect, similar to the NFL. Any unprotected
players can be drafted by expansion or other existing teams. The
expansion teams will pick first in the draft during their first year
in the league. If there is more than one expansion team, the
draft order among them will be determined by lottery.
8. Regular Season
The BAFFLE regular season corresponds to the first 14 weeks of the
NFL season. The regular season for each BAFFLE team consists of:
Teams are assigned positions 1-4 in their division based on the
standings at the end of the previous regular season, and the schedule
is filled out based on the above formula.
9. Playoffs
Following the updated NFL format with an additional playoff team in each
conference starting in 2020, the 4 division winners plus the 3 next best
records (wild cards) make it into the playoffs. The division winners are
seeded 1-4 and the wild cards are seeded 5-7. Even though a wild card
team may have a better record than the winner of another division, the
division winner is seeded higher.
In case of identical W-L records between two or more teams, Tie-breaker procedures are used to determine playoff participants
The 7th playoff spot will be used to guarantee the regular season scoring champ
will be in the playoffs. If the scoring champ is amongst the 7 playoff teams
(4 division winners and 3 wild cards, subject to usual tie-breakers), no special
action is needed. If the scoring champ is not one of the 7 playoff teams,
the scoring champ gets the #7 spots, and the lowest Wild Card team
gets dropped from the playoffs.
In the unlikely case where two teams tie with the highest point total for the
year, only one will be designated as the scoring champion. The Scoring Champion
will be determined by using the appropriate playoff Tie
-breaker procedure.
The playoff schedule is as follows:
Contingency Plan
10. Tie Breakers
Tie breaking procedures are used to determine playoff participants and the draft order when two or more teams have identical W-L records. The following procedures are used to resolve ties.
Two-Team Ties Within A Division
When two teams in the same division finish with identical won-lost-tied records, the following steps are used to break the ties.
Three- or Four-Team Ties Within a Division
When three or four teams in the same division finish with identical won-lost-tied records, the following steps are used to break the ties.
If two teams remain tied after one-or-more teams are eliminated during any step, tiebreaker restarts at Step 1 of two-team format. If three teams remain tied after a fourth team is eliminated during any step, tiebreaker restarts at Step 1 of three-team format.
Two-Team Inter-Divisional Ties
When two teams from different divisions finish with identical won-lost-tied records, the following steps are used to break the ties.
Three- or Four-Team Inter-Divisional Ties
When three or four teams from different divisions finish with identical won-lost-tied records, the following steps are used to break the ties.
If two teams remain tied after one-or-more teams are eliminated during any step, tiebreaker restarts at Step 1 of two-team format. If three teams remain tied after a fourth team is eliminated during any step, tiebreaker restarts at Step 1 of three-team format.
Other Tie-Breaking Procedures
11. Prizes
At the end of each season, all money in the BAFFLE pot obtained from
ownership and transaction fees is divided among the playoff teams as
follows:
More importantly, the BAFFLE Bowl winners get their names engraved on
the fabulous Marv Albert Trophy. The BAFFLE champion will hold on to
the trophy and can display it proudly for a full year until the end
of the following season.
12. Weekly Schedule
Summary of the weekly BAFFLE schedule is as follows (all times are noon Pacific):
13. Summary
All league rules are open to change by the BAFFLE owners during either
the season or off-season. The Commish will call for new rule proposals
prior to the beginning of each season, but any owner may bring a new
rule proposal to a vote at any time.
All proposed rules need a two-thirds (2/3) majority among active voters to pass.
If a proposed rule is accepted, the owners will also vote as to when to put the
new rule into effect. If a proposed rule is rejected, the sponsor of
the proposal may resubmit it for another vote. If the proposed rule is
rejected 3 times, the sponsor cannot resubmit it for another vote
(take the hint!).
In any cases that are not covered by the above rules, the Commish will
consult with owners and make a decision that is in keeping with the BAFFLE
sportsmanship principles as best he can.
By signing up to participate in BAFFLE, all owners agree to abide by the
decisions of the Commish.
At any time, if an owner feels that the Commish has acted unfairly
or is misusing his authority, he may initiate a vote to appoint a new
Commish. If 2/3 of the owners vote to appoint a new Commish,
then the change can go into effect immediately.
There are a total of 10 rounds in the draft.
Teams that choose to protect less than 5 players will get supplemental picks
as follows:
Passing
Touchdown 4 points
2-point conversion 2 points
Each 1 yard passing 0.02 point
300+ yards passing 3 bonus points
400+ yards passing 1 additional bonus point
Interceptions thrown -1.5 points Rushing
Touchdown 6 points
2-point conversion 2 points
Each 1 yard rushing 0.05 point
100 yards rushing 3 bonus points
200+ yards rushing 1 additional bonus point
Fumble lost -1.5 points Receiving
Touchdown 6 points
2-point conversion 2 points
Each 1 yard receiving 0.04 point
100+ yards receiving 3 bonus points
200+ yards receiving 1 additional bonus point
Fumble lost -1.5 points Kicking
Extra point after TD (PAT) 1 point
Field goal 0-49 yards 3 points
Field goal 50+ yards 4 points
Missed PAT -1 point
Missed field goal 0-39 yards -2 points
Missed field goal 40-49 yards -1 point Defense
and
Special Teams Touchdown 4 points
Sack 0.75 point
1-point safety 1 point
2-point safety 2 points
Interception 1.5 points
Fumble recovery 1.5 points
Each 1 yard punt return yardage* 0.03 point
Each 1 yard kick return yardage* 0.03 point
Blocked punt, FG, or PAT 1.5 points
2-point conversion return 2 points
0 points allowed 3 points
1-6 points allowed 2 points
7-13 points allowed 1 points
28-34 points allowed -1 points
35-45 points allowed -2 points
46+ points allowed -3 points
0-99 yards allowed 3 points
100-199 yards allowed 2 points
200-299 yards allowed 1 points
450-499 yards allowed -1 points
500-549 yards allowed -2 points
550+ yards allowed -3 points
Home-field advantage 2 points
North
East
South
West
Anarchy
Tree Slobs
Terminators
Prideless Perverts
Black Holes
Wood's Wusses
Dragan's Dragons
Hooters
Big Dawgs
Rusty's Renegades
Killer Whales
Acme Porkers
Da Per's
Rollerballers
Beer Bellies
Grizzly Riders
Years 1 & 4:
North & East vs. South & West
Years 2 & 5:
North & South vs. East & West
Years 3 & 6:
North & West vs. South & East
Playoff round 1 losers:
5% of pot each (15% of total)
Playoff round 2 losers:
10% of pot each (20% of total)
Championship game loser:
15% of pot (15% of total)
Championship game winner:
50% of pot (50% of total)
Tuesday 5pm PT
Free agent bidding opens Wednesday 5pm PT
Trading/pickup deadline Thursday 5pm PT
Kickoff for the week (TNF)! Monday 5pm PT
Last game of the week (MNF) Tuesday
Final results for the week and updated standings sent out
Back to the BAFFLE Home Page.